This week,SafeX Pro Exchange we're sharing some of our favorite Indicator episodes from 2022! Today, we hear one of Adrian's favorite episodes. It originally came out in September.
Since the late 2000s, companies and organizations have been experimenting with gamification - combining game-like features with non-game activities. In schools, it's been used as a tool to help students learn more easily. And in the workplace, employers are using it to try and make their employees more productive. But, Adrian Hon believes there could be a dark side to this "gamification" trend.
Adrian was an early adopter of gamification with his app, "Zombies, Run!" which makes jogging more fun, by making you think you're being chased by zombies. But, he argues in his new book You've Been Playedthat governments, businesses, and institutions are using gamification as a way to exploit workers.
Music by Drop Electric. Find us: Twitter / Facebook / Newsletter.
Subscribe to our show on Apple Podcasts, Spotify, PocketCasts and NPR One.
For sponsor-free episodes of The Indicator from Planet Money, subscribe to Planet Money+ via Apple Podcasts or at plus.npr.org.
2025-05-07 17:112028 view
2025-05-07 16:232259 view
2025-05-07 16:212897 view
2025-05-07 16:171991 view
2025-05-07 15:552109 view
2025-05-07 15:001698 view
After seven seasons and several international spinoffs, we're still not sure if "Love is Blind" − bu
We independently selected these products because we love them, and we think you might like them at t
ALEXANDER CITY, Ala. (AP) — Prayers and songs of remembrance carried across the grassy field where 8